
As for the puzzles, there's a Zelda-esque level of elegance in solving them, and you are always left to think for yourself before the solution is hinted at. The combat has also been tweaked to make it easier to employ gadgets mid-scuffle, and the predator sections are as exquisitely tense as ever, with the detective mode again proving to be gaming's most honest way of cheating.

Whenever you mess it up, it's generally your own fault, and the game provides a near perfect balance of frustration and reward. Side missions of course boost your XP, which can be used for a host of upgrades.Īs for the main story, you'll come up against most of the major proponents, with boss battles that are always the right side of fair.
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As an example of the game's side missions, answering a ringing phone introduces a serial killer, who will have you chasing all over town answering phones lest he kill again.

It's a pair of skills that need to be mastered, as you'll sometimes be against the clock, with innocent lives at risk. In fact you spend a huge swathe of the game gliding, which allied to the nifty grapnel gadget is the quickest way of getting around the city. Always shrouded in darkness under a gigantic moon, it's deeply atmospheric as you glide around picking up snippets of chatter from the scumbags below. While Batman returns with gadgets galore, in many ways it's the city that's the star. Taking the open world route, there is a core story that runs through it, but it's bolstered by side missions and incidental action that makes for a highly individual experience.

It must have been tempting for Rocksteady to rest on its laurels and knock out an Arkham Asylum 2.0 with some leftover ideas, but Arkham City is so much more, fleshing out the concept into a fully interactive world that is five times the size of its prequel.
